Projects
Heliobiotic
- Unity
- C#
- 3D
- First Person
- Student Project
Programmer and tools lead on this first person puzzle game inspired by Outer Wilds



Designed and created many gameplay mechanics including a puzzle mechanic allowing players to spread flowers using their flashlight
Rhizome Canyon
- Unreal
- Blueprints
- 3D
- First Person
Solo programmer on this immersive first person experience made with blueprints in Unreal



Implemented first person look and movement within a moving carriage, player can look around with the carriage's search light


Playable chess in ImGui against an AI negamax opponent
Till Tomorrow
- Unity
- C#
- 3D Isometric
- Tiled Strategy
- Student Project
Programmer on this tiled gardening strategy game made in Unity


Created a spreading plant that mutates as it grows and allows the player to genetically modify it
I'm Gonna Snap
- LOVE2D
- Lua
- Card game
- Student Project
Solo developer on this simple card game inspired by Marvel Snap made with LOVE2D and Lua


Built a card game infrastructure with cards, deck, hand, placement, etc
Deep Cut
- Unity
- C#
- 2D
- Arcade
Programmer on this arcade-style shark feeding frenzy game made in Unity


Wrote code for fish spawning, movement, and killing as well as player movement
About me

I recently graduated with a BS in Computer Science: Game Design from UCSC where I was surrounded by and worked with awesome passionate people to make fun fascinating things. I am currently looking for a job in or around creating games or other interactive media. I want to make spaces for people to play and learn and dream. I want to learn your systems and tinker with them. I am an explorer and an architect, and I love traveling with others along the way. My favorite thing to do is experience a story, whether it be in a book or a game or walking down the street.